Description

Deferred decal does not appear if GTAO is enabled.

Steps to Reproduce

1. Create a blank project

2. Create a simple deferred decal material with an input (preferably a texture sample) into the 'Emissive color' input. Also be sure to change the blend mode to Translucent. (image attached for reference)

3. Apply the decal to the world

4. Activate GTAO via r.ambientocclusion.method 1

 

Result: The decal no longer displays after running GTAO

 

Expected: Decal to still appear in the scene

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-90097 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.24.34.254.26
Target Fix4.25
Fix Commit12236840
Main Commit12237409
Release Commit12236840
CreatedMar 4, 2020
ResolvedMar 17, 2020
UpdatedSep 19, 2021