Landscape Mountains experiences heavy performance drops at various locations on map, specifically around ice lake in middle of map or when crashing. FPS varies from 50 FPS down to 11 FPS. ...
Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...
There is a performance difference between spawning and placing AI into a level. This is causing issues when spawning/despawning AI actors in a large open world, where 4-5ms of frame time quickly bui ...
Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...
Adding an empty code class to a Blueprint-only project prevents the project from being able to perform any hot reloads. When clicking the Compile button in the Editor, a warning is added to the log ...
When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...
This is a regression. Maybe Binary only if it hasn't already been fixed. Tested in:StreamCLTypeResults//UE5/Main18386535PerforcePerformance is normal after screenshot//UE5/Main18218925Perforce Per ...
See video. Tested on 2025.2 In a project where you have a lot of materials, it take a long time to open the material dock. Here around 20 seconds. And that's at each time you want to enter it. Y ...
Performance decreases quite a bit on characters with large number of morph targets, as soon as even one target is active. ...
A UDN user has reported strange performance characteristics with occlusion queries / lights when using screen percentage. It appears using a higher screen percentage is faster; the user attached a s ...