Ensure caused by edits to nested structs

UE - Gameplay - Blueprint - Dec 27, 2016

Edits made to a struct that is a member of another struct can cause the parent struct to no longer compile and cause save errors. ...

Nativized Blueprint class may fail to compile for some native noexport struct types exposed through a user-defined struct.

UE - Gameplay - Blueprint - May 24, 2018

This occurs because the MakeStruct node will create a literal term for each input if nothing is connected. However, there is no explicit handling of some native 'noexport' struct types (e.g. FVector ...

Creating a new user defined struct with the same name as a native declared struct crashes the editor (e.g., "MyStruct" which already exists for some reason)

UE - Gameplay - Blueprint Editor - Mar 31, 2020

Error message:Fatal error: [File:G:/UE4/Projekte/4.25/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 2503] Couldn't bind to native struct STRUCT_REINST_MyStruct_0. Headers nee ...

Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array

UE - Niagara - Jun 22, 2020

Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array ...

A crash can occur when modifying a user-defined struct asset that's indirectly accessed through a variable node.

UE - Gameplay - Blueprint Editor - May 11, 2021

If a user-defined struct-type variable is declared in one Blueprint, and that variable is then indirectly accessed in a second Blueprint through a reference to the first Blueprint, modifying the str ...

Struct Viewer will display duplicate structs after a rename

UE - Gameplay - Blueprint Editor - Nov 3, 2020

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Setting color in linear color struct variable within another struct crashes the editor

UE - Gameplay - Blueprint - Jun 16, 2016

Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...

A packaged game that contains a plugin with a custom struct and function using that struct will crash on launch.

UE - Foundation - Cpp Tools - Plugin System - Sep 9, 2015

If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...

Editing Struct variable types can cause pins of an array of that struct to become disconnected

UE - Gameplay - Blueprint - Jun 6, 2016

When changing the variable type of a variable in a struct, it can cause some pins related to arrays of this struct to become disconnected. The project provided was from the Marketplace, entitled "Su ...

Blueprint Struct Issues - Data table wiped data

UE - Gameplay - Blueprint Compiler - Aug 19, 2024

The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...