A user has reported that Refraction does not affect Translucent or Masked materials at all on Android. It is also limited in how much it affects Opaque materials. Regression?: No This has been test ...
PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...
Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...
Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh. Workaround: Adding a static Mesh component and setting any mesh will cause the collis ...
The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...
When adding a Text Render COmponent to an Actor Blueprint, updating the text in the Text Field will not update the Rendered Text until the Blueprint is Closed and Reopened. This is a regression fro ...
When playing in editor, if you fire your weapon at a trigger volume, the projectiles will bounce off of the volume, regardless of the fact that the collision is set to Query Only. This collision als ...
Local variables do not appear in the context menu inside collapsed graphs. They can still be dragged into the graph. Reproduced in 4.8 Preview 3 and Main (//depot/UE4/Promotable-CL-2560501) ...
On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...
Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...