User reports crashing upon open, saving or playing their project in 4.6.1 in Binary. Assertion failed: TargetDelegate [Link Removed] [Line: 5407] ...
Firefox 32-bit Version 52.0.1 This error also occurs in MainRangeError: invalid array length[Learn More] 0943e4e3-83fc-4463-accc-9fd15fd7df6c:157:9 processPackageData blob:http://localhost:53501 ...
Animations are looped incorrectly when using an animation blueprint and a rate scale other than 1.0 in Sequencer. ...
Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport. This does not happen in UE 4.27 ...
There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...
Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...
The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...
When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...
After hot reloading a project, if the class a blueprint is based off of was edited, the blueprint is unable to be saved due to being referenced in Engine/Transient. Project for Repro: [Link Removed ...
Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...