The AABBTree spatial acceleration structure goes off-sync when physics substepping is enabled in a "low" framerate environment.

UE - Simulation - Physics - Mar 15, 2024

When you enable the physics substepping, if you run the console command p.Chaos.Solver.DebugDrawSpatialAccelerationStructure 1, you can see how does not follow the physical object. The user that rep ...

Sparse volume textures displayed in Heterogeneous volume only visible in left eye

UE - Niagara - Rendering - Mar 14, 2024

Sparse volume textures displayed in Heterogeneous volumes are only visible in the left eye, as well as Niagara Fluid Sims. UDN for reference: [Link Removed] ...

Nanite enabled Geometry Collection is not simulated by ChaosCache in package application

UE - Simulation - Physics - Feb 19, 2024

When using ChaosCacheManager to simulate destruction of a GeometryCollection, destruction is not simulated when Nanite is ON for the GeometryCollection. In the editor, destruction is simulated rega ...

DeactivateImmedaite does not properly complete the system if it's already been culled by scalability

UE - Niagara - Scalability - Feb 14, 2024

[Link Removed] UDN user found issue. Reproduced internally with custom debug code. ...

Create a "Input Device User Mapping Schema" of some kind for PC

UE - Gameplay - Input - Feb 13, 2024

When you are playing a game on PC (especially local multiplayer) many developers want to change how input devices are "mapped" to different players. For example, a single player game might want the ...

Camera Shot Blend does not work when Reverse Play

UE - Anim - Sequencer - Feb 13, 2024

Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between th ...

InterpCurve<T>::FindNearestOnSegment can return NaN or invalid results

UE - CoreTech - Feb 12, 2024

We've had two reports on UDN where FInterpCurve<T>::FindNearestOnSegment returns either "NaN for the final value in the DistancesSq array during the first Newton iteration step." The licensee on on ...

Improve DOF on flickering nanite geometry

UE - Graphics Features - Feb 9, 2024

TLDR: need replace DOF's TAA pass with a TSR pass that support Circle of Confusion, and better wuality by having one of each for foreground, slight focus, and background  ...

Creating an AnimStreamable asset immediately crashes the editor

UE - Anim - Runtime - Feb 6, 2024

When creating an anim streamable we immediately fail a check in the compression code in FCompressibleAnimData::FetchData: checkf(AnimSequence, TEXT("Invalid animation sequence while trying to fetc ...