Crash after generating HLODs for merged meshes that have all triangles culled

UE - World Creation - Worldbuilding Tools - HLOD - Jul 25, 2024

In UE 5.4, some config variables are not getting saved correctly, due to the new User/Editor rules.

UE - Simulation - Physics - Jul 24, 2024

A lot of properties are not getting saved correctly to custom configuration files. This looks like that it can be cause by the FConfigContext::PerformLoad function. New conditionals have been added ...

Nested PackedLevelActor bounds issue

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 23, 2024

Horde can create multiple users with the same Perforce account

UE - Foundation - Horde - Jul 19, 2024

Users note seeing multiple accounts being added to Horde's user collection with the same account details. ...

Spawnable Post Process Volume does not draw bounded values after saving and reopening a level

UE - CoreTech - Jul 19, 2024

Reproduction Attempts: 3/3 Doing some additional testing for Spawnable Post Process Volumes in a level sequence, the PPV does not appear after saving the level and level sequence, closing and reope ...

Crash when load the levelinstance what is set "LevelBehavior=Standalone" in the stanadalone game

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 16, 2024

A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...

LevelEditor: "Replace Actor" marks level as dirty even when using external actors

UE - World Creation - Worldbuilding Tools - Jul 15, 2024

When using external actors, adding/removing/replacing/editing an actor instance inside a level does not cause any modification to the Level package, which helps reduce contention for the map file on ...

Broken TextureTest BP in Landmass plugin base content

UE - Graphics Tools - Terrain - Jul 15, 2024

It appears that the Landmass plugin has a content dependency on the BlueprintMaterialTextureNodes plugin. If the BlueprintMaterialTextureNodes is not loaded, then the blueprint "/Landmass/Landscape ...