Ambient Occlusion does not seem to function when enabling Forward Rendering. I tested the level without Forward Shading and could notice a visible difference in the shadows when Ambient Occlusion wa ...
If a replicated property in a parent code class has the same name as a variable contained within a function of a Blueprint that derives from that parent class, the Editor will crash while attempting ...
When static lighting is built for a landscape with "Use Material Position Offset in Static Lighting" enabled it causes an editor crash. Licensee mentioned it was likely caused by a commit for 5.4, C ...
Reported in SF [Link Removed] In some scenes with Lumen enabled, interior scene lighting without direct lighting can appear drastically darker in Cloud Presentations than they do in the editor view ...
Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting. Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934 [Image Remo ...
When a C++ function parameter has a default value, changing the default value will change any blueprint node of the function where the value is manually set. Regression: Yes - changing the default ...
An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...
When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024. The reason is that the asset's LightMa ...
An assertion failure is thrown when using nativized functions on an Android device. ...
If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...