If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...
Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...
The function that is Auto-Generated when creating RepNotify Variables is not overrideable in child blueprints. (Potentially involved with the inability to add inputs/outputs to OnRep_ functions) ...
A user on the AnswerHub found an SM5 material error within his material function after following the tutorial below. [Link Removed] I followed the tutorial until I reached the point in which the e ...
It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...
When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...
If a UFUNCTION is declared as both BlueprintCallabl as well as static, with the meta specifier "WorldContext = "SomeContext"", the function does not show up in the list of function calls for any blu ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so it is a regression. This issue occurs in 5.1 for both normal light building and GPU Lightmass building. In 5.0 th ...
If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...
Pressing down a key for a widget blueprint works in PIE however, it's not functioning once the project is packaged. Project Rar File: [Link Removed] ...