When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...
Material functions have the option to be converted to a parameter but do not convert to a parameter. For example, create a MakeFloat3 or MakeFloat2 node > convert to parameter. ...
HISM has lightmap issues after build lighting ...
Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...
Oculus CheckIfPointWithinPlayArea function returns incorrect results, always reporting true whether or not the hand is inside the play area or not. The distance and closest point also seem incorrec ...
The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...
Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...
Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...
Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...