iOS Multiplayer Join Session does not function.

UE - Platform - Mobile - Aug 18, 2016

iOS Game Center multiplayer create session does not function or crashes app. ...

GeometrycacheActor light channel issue

UE - Graphics Features - Apr 9, 2020

Rainbow Colored Lights On Edge Of Screen

UE - Graphics Features - Dec 7, 2016

While in the Editor glowing colored lights will appear at the edge of the screen. (see screenshot)This happens randomly after a set amount of time even when Idle.The issue doesn't occur in standalon ...

Sequencer doesn't update Light color track

UE - Anim - Sequencer - May 30, 2019

Android split screen multiplayer does not function or render correctly

UE - Platform - Mobile - Aug 25, 2016

Android devices don't support split screen functionality. ...

Memory leaks at changing lighting scenarios

UE - Rendering Architecture - RHI - Aug 26, 2020

The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...

Template function TSparseArray::PointerToIndex does not compile

UE - Foundation - Core - May 26, 2020

Error:  C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h(778): error C2440: '-': cannot convert from 'const TSparseArrayElementOrFreeListLink<TAlignedBy ...

Crash when AnimBlueprint and Bleuprint Interface has Same Name Function

OLD - Anim - Nov 12, 2019

When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...

Remove the option to convert material functions to a parameter

UE - Rendering Architecture - Materials - Mar 5, 2020

Material functions have the option to be converted to a parameter but do not convert to a parameter. For example, create a MakeFloat3 or MakeFloat2 node > convert to parameter.  ...

HISM(Hierarchical instance static mesh) has lightmap problem after building lighting

UE - Graphics Features - Aug 5, 2018

HISM has lightmap issues after build lighting ...