Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit. ...
Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...
This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...
This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A) ┗Actor(B) ┗Actor(C) This is how the attachments are registered, and the ke ...
Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...
The cause is that the ImportFBXProperty in MovieSceneToolHelpers.cpp is divided by DecimalRate. ArriveTangent = ArriveTangent / ((Key.Time - PrevKey.Time) * DecimalRate); LeaveTangent = LeaveTange ...
FSequencer::SetPlaybackEnd calls SetUpperBound which creates a TRangeBound with the default bounds type, so the end frame will be inclusive instead of exclusive. ...
When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results. ...
The problem is that the interpolation method is not saved when editing the Vector Parameter. ...