[MAC][OCULUS]: Oculus Audio SDK Support

UE - Platform - XR - Jun 29, 2015

When/if Oculus ever restore Mac support add the audio SDK too. Investigate if there's anything we can do in the interim and if not then do a much better job that VR only works on Windows & add dialo ...

[Feature Request] Support Lighting Channels for Skylights

UE - Graphics Features - Apr 27, 2018

Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...

Assertion in a packaged build when Light propagation volume is set to 1

UE - Graphics Features - Sep 1, 2017

Assertion in a packaged build when Light propagation volume is set to 1 ...

Spline Mesh regression on older iOS phone

UE - Platform - Mobile - Jun 10, 2019

Regression with rendering Spline Mesh Components seen on older (5s) iOS device. I did not reproduce a crash with an iPadPro A1701 or an Android Note 4 Confirmed in 4.23 MAIN at CL 6910902 ...

Gameplay Debugger does not currently support basic input chords

UE - Gameplay - Input - May 21, 2024

A note from the user, seems like they have a fix for this already I've changed the type of UGameplayDebuggerConfig::ActivationKey to FInputChord and with ony small changes to surrounding code it ...

[Feature Request] Support force feedback on iOS and tvOS Gamepads

UE - Platform - Mobile - May 18, 2021

Unreal Engine should support haptics on gamepads on iOS and tvOS [Link Removed] [Link Removed]  ...

Pulling down a large number of achievements causes the game to crash

UE - Platform - Mobile - Jul 27, 2015

When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...

Jumping after walking off a ledge does not allow for Max number of jumps

UE - Gameplay - Oct 18, 2016

If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...

Several issues with 4.25.1 and Win 7

UE - Graphics Features - Jun 22, 2020

Users are reporting issues with the 4.25.1 hotfix and Win 7, including running cooked builds and the editor crashing: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531 ...

SkyAtmosphere is not displayed in ES3.1 Preview

UE - Platform - Mobile - Feb 22, 2021

Atmospheric Fog is not displayed as well. ...