Blueprint Actor cannot delete implemented interface when Interface is converted to an Event.

UE - Gameplay - Blueprint - Dec 11, 2019

In Editor, When you remove a return value parameter from a Blueprint Interface function's Output Category. (so there are no return values), it becomes an event. In any Blueprint that implements the ...

Sub Instance Root Motion issues

OLD - Anim - Dec 10, 2019

Using multiple Sub instances with root motion does not behave as expected. With both the parent and sub instances set to 'Root Motion from Everything': In 4.22, too much root motion occurs. In ...

When doing mesh(SK and SM) re-import, package UMetaData is lost

UE - Editor - Content Pipeline - Import and Export - Dec 10, 2019

To add some meta data to an asset you need to do a "Editor Utility Widget" I create a button that add the metadata to a specific assets here is the onClick graph of my button [Image Removed] I us ...

StaticMesh reimport from a fbx containing multiple meshes can pick the wrong mesh

UE - Editor - Content Pipeline - Import and Export - Dec 10, 2019

4.24 GitHub Build compile error - fatal error C1083: Cannot open include file: 'SketchUpAPI/geometry.h': No such file or directory

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 10, 2019

12>e:\github\unrealengine\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geomet ...

Android x86_64 fails to compile for default plugins

UE - Platform - Mobile - Dec 9, 2019

Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android. ...

Landscape Tutorial Missing a Word

Docs - Dec 9, 2019

In the Landscape Tutorial Overview there is a word missing in the tutorial. ...

Re-importing a static mesh with a fbx file containing collision, reset the editor made collisions

UE - Editor - Content Pipeline - Import and Export - Dec 9, 2019

We need to add a flag to let the importer know ifa collision was generate by the importer or by the editor so the editor collision can be restored properly ...

Grandchild actor with IsEditorOnly enabled is duplicated during save the level.

UE - Gameplay - Components - Dec 6, 2019

IsEditorOnly is not reflected in grandchild actor when parent/child/grandchild are constructed with ChildActorComponent. This causes the issue that actor will increase incorrect when save the level. ...