With the Post Process Settings overhaul complete, Dirt Mask options have been split out of Bloom. Dirt Mask Intensity, however, is still within Bloom. This leads to an inconsistent user experience. ...
Collision build at runtime for LiDAR point cloud does not apply. This applies to Editor and Standalone. If you do not allow collision builds at runtime, this module should not be available at runtim ...
For reference, it was fine in 4.24 In particular, jittering is severe when the camera is moving. GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if int ...
Info from the user: "This is super basic, only just started to build the scene. I have modeled in Vectorworks 2024 Architect and imported it into Twinmotion via the export and not the live link. The ...
Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked f ...
Using the bugitgo command line argument will teleport the player to the x,y,z specified but will then will cause the player to continually fall through the floor/world. ...
When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...
Important: To get this to repro 100% of the time a new Blueprint 2D Side Scroller template project must be used. If you close the project, then reopen it the project opens to the correct map. I'm as ...
The 'Used with Landscape' option no longer appears/exists within the Material Editor under the Usage section. ...
Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...