Game sounds only play during first PIE editor session for Linux project

UE - Platform - Linux - May 11, 2015

Games sounds will play as appropriate during first PIE session but subsequent PIE sessions have no sound until editor is closed / reopened. ...

Joining a session in PIE with Auto Connect To Server disabled will crash PIE

UE - Networking - Nov 11, 2015

Joining a session in PIE with Auto Connect To Server disabled will crash PIE. Note: this is not specific to the Multiplayer Shootout project used in the repro steps; this will occur in any project ...

The Default Value for a Timespan variable resets whenever its Blueprint is compiled

UE - Gameplay - Blueprint - Nov 30, 2014

The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...

Set Timer node does not stop the timer if it is set to zero by the Custom Event

UE - Gameplay - Feb 20, 2015

Set Timer node does not stop the timer if it is set to zero by the Custom Event. This is also true if Set Timer Delegates are used. ...

Altering Player Controller in Gamemode resets upon reloading project

UE - Gameplay - Blueprint - Nov 26, 2014

If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...

Scene Capture 2D not updating capture size when played in fullscreen mode

UE - Graphics Features - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...

Linux client and listen server hangs on GameThread when decoding voice chat

UE - Networking - Sep 16, 2016

The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...

Skeletal mesh always registers as Dynamic when testing collision

UE - Gameplay - Oct 26, 2016

Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...

TRACKS: Modifying an animated actor with no keys doesn't update the defaults.

UE - Anim - Sequencer - Feb 24, 2016

When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...

Reimporting a static mesh will reset Static Mesh Collision Presets

UE - Editor - Content Pipeline - Import and Export - Jun 20, 2016

Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...