Rendering Artifact With Exponential Height Fog

UE - Graphics Features - Mar 9, 2017

In my case using MSAA with thick exponential height fog in the map will cause thin horizontal lines where the fog has no effect. The artifact only appears at certain view angles you may have to lo ...

RawDataCurve is still saved in cooked builds even though it isn't needed

OLD - Anim - Oct 27, 2016

RawDataCurve is still saved in cooked builds even though it isn't needed ...

UEdGraphSchema_K2::DefaultValueSimpleValidation() outputs an error message for bitmask fields.

UE - Gameplay - Blueprint - Mar 14, 2017

Byte properties tagged as bitmask values will emit an error on pin default value validation. ...

Hot Reload: Component bCanEverTick is not updated after compile

UE - Gameplay - Components - Mar 15, 2017

Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile. ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings

Tools - Mar 20, 2017

Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings ...

Crash occurs when a struct containing an instanced object property is used as the value for a TMap in a class that is subclassed in Blueprints

UE - Foundation - Core - Mar 23, 2017

Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...

Skeletal Mesh Component Anim to Play Window Too Small

Tools - Mar 24, 2017

In an Actor Blueprint, in the Skeletal Mesh Component's detail panel, the "Anim to Play" window is too narrow and only shows a small portion of the selected animation name. (See attached image.) Re ...

Inaccurate warning message when changing editor settings on Linux

UE - Platform - Linux - Mar 27, 2017

When making changes to Editor Preferences or Project Settings on Linux, a warning message appears that the ini file is not writeable, however the changes are still recognized/saved. This warning me ...

Actor Attached On Begin Play Offset on Client When Using SnapToTarget

UE - Networking - Mar 27, 2017

When attaching an Actor during its BeginPlay, using SnapToTarget (when that location is not already matched up to the parent) creates an offset on the client. ...