Separate Fill Alpha does not work on font outlines when outline size is set to 1

UE - Editor - UI Systems - Slate - Jan 16, 2017

Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...

Half precision is not supported for OpenGL ES 3.1 Pixel Shaders

UE - Platform - Mobile - Apr 6, 2018

Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...

FBX sdk give wrong normals when compile with Visual Studio 17.4.1

UE - Editor - Content Pipeline - Import and Export - Nov 24, 2022

At the time this Jira is created, UE 5.1 and 5.2 is using VS 17.3.6 which is working correctly. any update after should repro the issue. ...

D3D12 uses a lot more memory than D3D11

UE - Graphics Features - Nov 4, 2015

We’re aware of some extra memory usage in the DX12, but 100% more is more than we’ve seen! I think it’s multiple sources that is causing the increase in usage but not all are known. For example, I’v ...

Cannot Package Game for Windows from External Drive on Windows 8.1 Boot Camp Mac

UE - Foundation - Core - Dec 17, 2014

User is trying to package the xixoBerlinFlat Marketplace and cannot get a packged project from an external drive project on a Windows 8.1 x64 system running via Bootcamp on a Mac. ...

Manually changing the value for Constraint Value 1 & 2 causes odd visual issues

UE - Simulation - Physics - Jun 1, 2016

Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...

Debugging Motion Matching in 5.1, looping animations don't loop root correctly

UE - Anim - Gameplay - Jan 31, 2023

Just trying a few simple animations in 5.1, I have a few short looping cycle animation that go in different directions. I see very bad results and it looks like it's because of how MM is assuming th ...

Open Sound Control Blueprint Plugin stops working around 1 minute during play

UE - Audio - Jun 3, 2020

Messages are not received around 1 minute into playing when using OSC blueprint plugin. Test Project: [Link Removed] User workaround: https://forums.unrealengine.com/development-discussion/blu ...

LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1

UE - LD & Modeling - Terrain - Landscape - Sep 12, 2016

LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1. NOTE If Forced LOD is set to 0, the component renders correctly. ...

Meshes made with the Pivot Painter tool don't work correctly on OpenGL ES3.1 + AEP

UE - Platform - Mobile - Dec 1, 2015

In the project attached in original UDN post (too big to attach here) there is a tree that was created with the pivot painter tool that is animated. In the editor it behaves correctly, but trying t ...