Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...
When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...
When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...
If you copy a child object with a parent object, right click, and select edit, paste here, the child object will be offset from the parent object a significant distance away. ...
When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...
Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...
When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
This issue is different for the first and second behaviors, which seems confusing when working. ...
When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...