This is a common Mac crash in 4.16. Users have not provided descriptions, so additional information is not currently available. Callstack from LogLogMetal:Display: No .metalmap file found for SF_M ...
This is a common Mac crash that has occurred since at least 4.17.1 User DescriptionsJust trying to launch my project on any output I can. No luck.launching AR project on IOS device. Ugg. Last adjus ...
The licensee has reported, and I was able to reproduce, that specifically in package builds targeting Development configuration, trying to toggle the SmartLinkEnabled state of a NavLinkProxy will cr ...
UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( [Link Removed] ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an ...
Continual ensures while playing this user's project: LogOutputDevice: === Handled error: === Ensure condition failed: CurrentDepthTexture [Link Removed] [Line: 650] Stack: UE4Editor-Core.dll!FWind ...
Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...
Renamed Enums displayed in Standalone game will show the original default name instead. ...
This is a somewhat common Linux crash occurring in 4.17.2. (there are a few older records in 4.16.2 and 4.17.1 also, but most occur in 4.17.2) Callstack from Log[2017.10.04-14.49.42:768][ 2]LogFi ...
GeometryCollectionPhysicsProxy::FieldParameterUpdateCallback() not removing invalid Commands, leading to performance issues. The licensee has provided their analysis: We seem to have stumbled acro ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...