OBSERVED RESULT: UE4 captures an all black screen EXPECTED RESULT: Game window should be captured with any debug information that is being printed to the screen WORKAROUND: None IMPACT: Blocks S ...
When Cast Shadow and Self Shadow Only in the Lighting Section of the Details of a mesh, the light will randomly hit the mesh even though it is in a shaded area. Light appears to flicker and will com ...
Tested in Oculus. Found in 4.18.2 CL 3794801, 4.17.2 CL 3658906. Not able to reproduce in 4.19 Main due to a crash upon launching VR Mode. Users are able to select any of the first four sculpt ...
There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...
There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...
If you rename a blueprint interface function or event that is used somewhere in a blueprint, it will break the usage of that function/event. If it was a function, it will actually delete all the BP ...
User comments in crash group:I tried making an AI run into my sidescroller characterstarting level with ai 2188 void RemoveAllSwap(const PREDICATE_CLASS& Predicate, bool bAllowShrinking = tru ...
A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...
It seems as though calling a multicast RPC during BeginPlay on the server will cause the new actor to finish spawning on the client before applying any initial replicated data, such as the actor's R ...