A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...
We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...
The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...
When a Texture Object is used for the "Tex" Input of a Texture Sample node in a material, the material will no longer contribute to indirect lighting when used with static lighting. Working as expe ...
Session data no longer updates when the backend tells us our session is full which then limits the ability to modify the session size on the fly. Because of this, joinability will be set on the sess ...
If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...
The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...
Project launch options flicker between available and unauthorized/locked Unsure what causes this, but I have hit the issue twice. Another person has also seen this on their machine. I was able to ...
We need to investigate more what happen during this reimport with the material ID. The asset can also be broken when the DDC get dirty and the asset is rebuild. ...
Per UDN Licensee: I have 2 crash repro when enabling DirectX12, both linked to tesselation and still present in 4.18 stock engine and easy to reproduce. Crash 1 -Start editor with DirectX12 -Cre ...