[CrashReport] UE4Editor_Engine!USimpleConstructionScript::RemoveNodeAndPromoteChildren() [simpleconstructionscript.cpp:785]

UE - Gameplay - Blueprint - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 770 AllNodes.Remove(Node); 771 772 Node->bIsParen ...

[MetaSounds][Voice Management] - MetaSounds set to Restart do not virtualize correctly when the Attenuation Shape is not a Sphere

UE - Audio - MetaSounds - Aug 17, 2022

When using Attenuations with MetaSounds, if the Attenuation Shape is Sphere it works as expected. However, other shapes do not work correctly. The sound either becomes deactive or sometimes the soun ...

ControlRig & Sequencer: FindControlRigs returns rigs even if their track have been removed

UE - Anim - Rigging - Jun 5, 2024

Constraint Actor to Rig with Editor Utility Widget is working for the first time adding to the Sequencer. However if it was deleted and added to Sequencer again, run Scripted Actor Action shows Err ...

Blueprint Class functions are overridden in packaged shipping project.

UE - Gameplay - Blueprint - Mar 14, 2015

When using a child blueprint that calls a parent blueprints tick and its functions, The event is not being called if you package the project for shipping Win (32-Bit) Pictures of the Parent BP are ...

Deleting animation key values of ParagonKhaimera's 1D BlendSpace while the animation is previewing in Animation Editor will result in Engine crash

OLD - Anim - Jan 30, 2019

Deleting ParagonKhaimera BlendSpace 1D key values while the animation is previewing in Animation Editor will result in Engine crash. ...

ARKit portrait image aspect ratio incorrect on iPhone 6s,7, probably all phones.

UE - Platform - XR - Nov 29, 2017

As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...

Doing a scene capture of a particle off screen on a thread other than the game thread in a packaged game asserts/crashes

UE - Niagara - Feb 15, 2018

From licensee: When building and running the package on windows or other platforms, the game stops at an Assert when a particle is being rendered (off screen) from a thread other than the game thre ...

[Submix][Recording] - Existing Sound Wave to Overwrite option has no effect

UE - Audio - Submixes - Jul 29, 2021

This is an old bug that looks like it never made its way into JIRA. Adding for documentation.  ...

UnrealFrontend doesn't package client and adds both -noclient & -client argument when both server and client is selected to be packaged in same profile

UE - Platform - Apr 15, 2022

Repro Ratio: 4/4 Regression tested in //UE5/Release-4.27.2 CL-18416816 and this issue DID NOT happen. When looking at the log output of the Project Launcher, the command that is ran is:-ScriptsFor ...

Crash when using Ctrl+Z to undo a single digit change in the size of a widget

UE - Anim - Sequencer - Feb 21, 2017

When trying to undo a single digit change the editor will crash. For example, if a user highlights and replaces a single number in the size of a widget and then attempts to undo, the editor will cra ...