Opening Sequencer from "Window" toolbar option opens an empty window

UE - Anim - Sequencer - Apr 1, 2016

After enabling the Sequencer plugin, opening Sequencer from the Window toolbar option brings up an empty window that cannot be interacted with. Is this a regression: No - Issue occurred in 4.10.4 a ...

IgnoreComponents array is not properly populated when called recursively on a destructible mesh

UE - Simulation - Physics - Destruction - Apr 5, 2016

Using a recursive line trace function to populate the IgnoredComponents array does not properly identify each component of a destructible mesh to be ignored. ...

Cannot Dynamically Spawn Actor Containing Overlapping Child Actor Components

UE - Gameplay - Mar 8, 2016

Blueprints containing child actor components that are overlapping in the blueprint's viewport cannot be used as the default pawn, as they are not spawned in. Using the Spawn Actor From Class node wo ...

LineTraceSingleByObject not Returning Valid Physical Material

UE - Gameplay - Mar 22, 2016

Attempting to perform an is valid check on a physical material from a FHitResult returns invalid. This does not occur when using a blueprint setup, it only seems to occur when using code. Found ...

Attempting to build MinidumpDiagnostics with Visual Studio 2015 Update 2 results in failure

UE - Foundation - Core - Jun 7, 2016

When attempting to build the Minidump Diagnostics project from the UE4 source, it will fail if you're using Visual Studio 2015 Update 2. Please note that this does not occur in the base VS2015 or wi ...

Create player node's return value does not appear to return the correct player for clients

UE - Gameplay - Blueprint - Apr 22, 2016

The direct reference appears to not work on the client when using the return value on the create player node ...

Opening the launcher as administrator will make it so that you cannot drag and drop fbx files in to projects

Tools - May 25, 2016

Opening the launcher as administrator will make it so that you cannot drag and drop fbx files into projects ...

Incorrect size error for iPhone Plus Retina iOS8 App Icon

Tools - May 13, 2016

The Icon size for the iPhone plus in project settings appears to be looking for the wrong size. This causes the icon size to be incorrect in a default project. ...

No Set function for TextRenderComponent::VerticalAlignment variable

UE - Graphics Features - May 25, 2016

There is no set function for the vertical alignment variable in TextRenderComponent.h meaning the variable must be set directly. This is inconsistent since there is the SetHorizontalAlignment() fun ...

StartCameraFade() breaks on mobile projects after editor is closed/reopened

UE - Platform - Mobile - Oct 6, 2015

If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...