SunTemple is washed out in one color on some Android devices.

UE - Platform - Mobile - Jan 16, 2017

This was discovered during the 4.15 mobile compat. ...

Cannot add set/map variables to user defined structs

UE - Gameplay - Blueprint - Jan 11, 2017

For 4.15, we should (ideally) support this, or only provide the array option in sturct (if the other path is too big a change for 4.15 post-branch). ...

[Feature Request] CVars for HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jun 18, 2021

Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...

DestructibleMesh does not correctly effect vertex color of material.

UE - Simulation - Physics - Destruction - Oct 10, 2017

Destructible Mesh does not correctly affect vertex color. ...

Selected item in property matrix cannot be deselected

Tools - Aug 23, 2016

When selecting an item in the Property Matrix you cannot deselect. This affects changes you make that are supposed to be across all items selected by making them only affect the item selected. ...

Crash from Tmap removing a key then printing the remaining keys

UE - Gameplay - Blueprint - Apr 7, 2017

Crash from Tmap removing a key then printing the remaining keys. This has occurred in the third person template, but no further testing has been done for other templates. Regression: TMaps did not ...

Animation sequence's ParticleNotify doesn't fire while playing it back in Sequencer editor

UE - Anim - Sequencer - Mar 21, 2018

The ParticleNotify should always be triggered while playing in sequencer editor regardless whether the spawned particle is attached or not to it's bone/sockets This stopped working since 4.15 versi ...

The layer option for grid panels do not appear to be having an effect on draw order

UE - Editor - UI Systems - Feb 1, 2016

It appears that users are unable to order widgets within a grid panel so as to set what widget that would like to be in the front. The layer option in the details panel says that it affects draw ord ...

[CrashReport] Fatal error: Cast of nullptr to Actor failed - UE4Editor_CoreUObject!CastLogError()

Tools - Jul 19, 2017

This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...

Decals Normal only + Material Attributes

UE - Graphics Features - Mar 24, 2023

This does not just work with BaseColor, you can affect any of the outputs by connecting something to a disconnected CreateMaterialAttributes. ...