We currently do not copy over the Config folder when we are packaging a plugin for inclusion with a packaged game. This is likely because we haven't supported plugin config files in the past, but th ...
This is a common Mac crash that has occurred since at least 4.17.1 User DescriptionsJust trying to launch my project on any output I can. No luck.launching AR project on IOS device. Ugg. Last adjus ...
After creating a few different Blueprints in the editor and adding a breakpoint to a Function, a crash ensues when using Step In to debug the Blueprint. ...
Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...
The color scheme of the Callstack tab changes when it is docked. ...
In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...
When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...
When adding rows to a DataTable that has its DataTable tab hidden or exited out, the Editor will crash when adding a row to the DataTable. This crash happens in 4.17, 4.18, and 4.19. ...
When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...
Camera flies out of the control of the user. This is done without playing it in editor but by navigating the camera. ...