Setting a component to replicate in an Actor that is already set to replicate alters the location on the Client after enabling physics. Note this only appears to occur with components added in Const ...
This happens when the 32-bit LatentUUID signed integer that we generate for the delay node starts with "-1" when converted to an FString (e.g. "-1824950080"). During compilation, we pack latent fun ...
The new ES2 movable point lights look promising. Unfortunately, there seems to be an issue with them in HTML5 builds. They work great in the ES2 preview mode in the editor, but when running in an ac ...
A licensee asked about SegmentLinks not working. These were apparently disabled because they were buggy and are waiting to be fixed, but not currently being worked on. Adding this to JIRA since ther ...
A few users using the Windows 10 Insider Preview have found that after a certain point in the Prerelease builds, starting at 14915 it seems, the Unreal Editor and Epic Games Launcher context menus h ...
Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc. This is a regression; does NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2675088) ...
Workaround:The blueprint macro had a cast from the enum to an int and that was causing the issue, getting rid of the cast and just returning the enum and then changing all the places that were usin ...
In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...
When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...
The uniform scaling does not work as expected Repro Steps: 1) Add a cube to a level 2) Set the scale (X = 16, Y=9, Z=9) 3) Click the Lock icon to activate the Uniform Scale feature 4) In the viewpor ...