Packed Level Actors and Instance Vertex Colors

UE - Engine Scaling - Streaming - Level Instances - Dec 2, 2024

Unloaded actors missing when moving WP levels in content browser

UE - Engine Scaling - Streaming - World Partition - Dec 2, 2024

The ResavePackages commandlet with -ResaveClass and -IncludeChildClasses doesn't resave unloaded assets

UE - Engine Scaling - Streaming - Nov 28, 2024

The ResavePackages commandlet can be used to batch resave assets. The ResaveClass and IncludeChildClasses options let one resave all assets of a specific parent class. The problem is that blueprint ...

Bindless Virtual Textures are sampled with non-virtual samplers

UE - Rendering - Architecture - Materials - Nov 28, 2024

Texture Collections can contain virtual textures. There is no way to inform TextureObjectFromCollection that the texture is virtual, only that it is a Texture2D. This texture object is then sampled ...

During blueprint reparenting SimpleConstructionScript subobject unmodified values are retained as modified values

UE - Framework - Blueprint Editor - Nov 27, 2024

When reparenting blueprints and both the old and new parent blueprint contain a subobject but with different values on it, the reparented blueprint doesn't correctly inherit values from the new pare ...

Landscape / Volume Culling option doesn't work on Simplified HLODs

UE - Engine Scaling - Streaming - HLOD - Nov 26, 2024

There are options on both landscapes and HLOD layers that when enabled, performs the  culling of invisible HLOD vertices (parts of HLOD meshes ending up below the terrain).  The option works fine w ...

Crash on packaged dedicated server when a uproperty is marked as both replicated and editor-only

UE - Core - Cpp Tools - UnrealHeaderTool - Nov 26, 2024

In some situations, it can be useful to have a replicated editor-only C++ property (For example, the user that reported this issue was attempting to replicate settings to the client for game designe ...

Editor Performance issue : Loading/unloading multiple Levels / Level Instances triggers each time a call to FActorFolders::RebuildFolderListForWorld

UE - Engine Scaling - Streaming - Level Instances - Nov 25, 2024

Revisit how FActorFolders are updated when loading/unloading Levels (level instances). The code should maintain the folder list instead of rebuilding everything. ...

Widget Flickering Observed in RetainerBox with Incorrect LayerId

UE - AI Workflows - UI Systems - UMG - Nov 19, 2024

Setting the Phase Count of a RetainerBox to 2 or more may cause other widgets within the same UserWidget to flicker. Upon investigation, we found that during frames where the flickering occurs, the ...

[CrashReport][GPU Crash] NodeAndClusterCull

UE - Rendering - Features - Nanite - Nov 19, 2024

Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...