Oculus CheckIfPointWithinPlayArea function returns incorrect results, always reporting true whether or not the hand is inside the play area or not. The distance and closest point also seem incorrec ...
The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...
Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...
Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...
Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...
I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...
When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...
If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...
REGRESSION: Does not occur in 4.24 Cooking a project containing functions with delegate pins fails with multiple ensures. ...
Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...