Prompt for camera permissions when running Google VR plugin

UE - Platform - XR - Mar 7, 2018

Need to update these UDN threads when the issue is fixed. https://udn.unrealengine.com/questions/401360/ios-shipping-build-crash.html https://udn.unrealengine.com/questions/428225/about-ios-ship-b ...

Damping properties lost during change to the collision configuration.

UE - Simulation - Physics - May 18, 2020

See UDN (https://udn.unrealengine.com/questions/573845/setcollisionenabled-on-skeletal-mesh-ragdoll-requi.html) ...

Nanite flag is set to Enable for all static mesh materials when Nanite Tools is opened

UE - Graphics Features - Nanite - Apr 27, 2023

The expected result is that the Used with Nanite flag is enabled when Nanite is enabled in Nanite Tools. Currently, opening Nanite Tools enabled the flag even for non-Nanite meshes. ...

Root motion can accumulate large force until finally extracted

UE - Gameplay - Player Movement - Jan 19, 2018

Root motion can accumulate in some cases and then apply a huge force when it ends. See https://udn.unrealengine.com/questions/411340/root-motion-accumulated-while-unused.html ...

Vertex Snapping when moving StaticMesh Pivot has regressed

Tools - Oct 25, 2019

Related UDNs:https://answers.unrealengine.com/questions/597988/vertex-snapping-static-meshes-to-one-another.html (2017) [Link Removed] (2015) ...

Crash on play if Oculus DK2 is on in Direct HMD mode

UE - Platform - XR - Feb 6, 2015

EDIT: UPDATE - All reports about this crash seem to be from laptop machines where the Oculus is running on an NVIDIA 800M or 900M series graphics card rather than the integrated Intel card. ------- ...

Deferred movement updates don't respect the bTeleport flags

UE - Simulation - Physics - Jun 17, 2015

FScopedMovementUpdate needs to be aware of the bTeleport flags used in the MoveComponent call. This could get complex when there is a mix of teleport and non-teleport. ...

[Feature Request] Support Lighting Channels for Skylights

UE - Graphics Features - Apr 27, 2018

Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...

Output warning log when import .paper2dsprites file

UE - Gameplay - Paper2D - Nov 21, 2020

When import .paper2dsprites file, always output warning log. It seems missmatch URL TexturePackerPrefix and AppName with metadata. - PaperJsonSpriteSheetImporter.cpp const FString TexturePacke ...

Crash in FMacApplication::FindScreenByCocoaPosition when using the mouse in the ILIAD plugin.

UE - Platform - Apple - Aug 18, 2021

I think this could occur anytime but is probably very rare. However using this plugin from the reported UDN makes it much easier to repro as they are calling FMacApplication::ConvertCocoaPositionTo ...