Unreal Editor 5.4.4 crash when reproducing a LevelSequence in loop while PIE.

UE - Anim - Sequencer - Sep 9, 2024

A crash inside Unreal Engine Editor version 5.4.4 occurs when reproducing a Level Sequence while in PIE. This issue is a regression. It only crashes in version 5.4.4. It was working correctly in ver ...

Anim Sequence editor no longer displays track names

UE - Anim - Runtime - Dec 7, 2023

Looks like this was broken during the anim data model refactor.  The data exists on the data model now so we can probably display this via a details customization ...

Crash Occurs When Actors are Attached Across Persistent and Sublevels When Levels are Saved

UE - Anim - Sequencer - Dec 12, 2017

Can attach actors to each other through the use of sequencer even though actors are in different levels which leads to crashing when saving and changing levels F3DAttachTrackEditor::IsActorPickabl ...

Sequencer losing bindings when undoing assign actor action

UE - Anim - Sequencer - Nov 9, 2016

Noticing that when I undo assigning an actor it no longer plays back the previously assigned actor. ...

Behavior Tree Visualizer Runs Sequence Tasks in Parallel

UE - AI - Dec 19, 2016

Tasks in the behavior tree are visually represented as running parallel to one another instead of sequentially when looking at the behavior tree visualizer. This does not seem to have an effect on f ...

Array of structs does not animate sub properties correctly in Sequencer.

UE - Anim - Sequencer - Oct 4, 2024

Support for animating arrays of structs should either be disabled, or supported. ...

Sequencer: Correctly Export Transform tracks with multiple/blended sections

UE - Anim - Sequencer - Dec 5, 2019

When exporting an object or camera with more then once section we currently only just export the first section, not the result of any blended/ overlapping sections or even adjacent sections.  See ...

Ensure condition failed when destroying a Level Sequence Actor on tick

UE - Anim - Sequencer - Oct 18, 2019

In Tick processing of LevelSequencActors of World Tick, If you destroy an actor with an actor's ticks, delete it immediately from the LevelSequencActor array. I think that the problem occurred becau ...