Currently USTRUCTS do not support saving expansions properly. While we won't implement a separate pathway for USTRUCTS to save their expansions, a general solution to save expansions for class or st ...
The list view containing the files operated on by source control is missing a few hooks to refresh its contents, which can result in the view being delayed or inaccurate. ...
This is because expansion state is saved per class, and we are displaying multiple objects of the same class at the same type. The UniqueID we add when adding these objects via 'AddExternalObject' ...
A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...
In the blueprint editor when selecting multiple components and resetting a property that exists on both components to its default value, when the components had different default values the editor r ...
UVOIPStatics::VoiceTalkerMap uses FUniqueNetIdWrappers as its keys, which will be the same across multiple instances for a player. A player's local pawn can have a voip talker, and that pawn on a re ...
Since UE5.0, cannot edit double variables in property matrix. In UE4.27, it worked correctly and could be edited from the property matrix. This is because double variables are not supported in SProp ...
Download and unzip attached project.Run editor.Select actor.Select BP_MyComponent in Outliner.Change "Some String" to any value. Observe that value resets to the default.Change "Category" to any value ...
When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...
See submitter's analysis here: [Link Removed] ...