Crash When Selecting Actor in the World Outliner That is Using ColorGradingMode

Tools - Jun 2, 2017

When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...

Editor Crashes When Attempting to Maximize Standalone Window While a Startup Movie is Playing

Tools - Jun 2, 2017

The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...

SplineIK requires -90 degree rotation when duplicating motion from it's own skeleton

OLD - Anim - Jun 2, 2017

SplineIK requires -90 degree rotation when duplicating motion from it's own skeleton ...

No output pin for created actor on "Create Level Sequence Player"

UE - Anim - Sequencer - Jun 7, 2017

No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed ...

Investigate possible HISMC culling mismatch between tree, vertex and pixel shader

UE - World Creation - Worldbuilding Tools - Foliage - Jun 12, 2017

User reports that some foliage/grass instances that are completely culled are actually still being rendered, costing rendering time. Have a look using Intel GPA or RenderDoc and check pixel shader ...

HTML does not properly show mouse with Set show mouse cursor node

UE - Platform - Mobile - Jun 15, 2017

When playing a project on HTML 5, the node "Set show mouse cursor" does not appear when the node is used. ...

Alembic Animation Sync issues when playing/rendering in sequencer

UE - Anim - Sequencer - Jun 2, 2017

Alembic Animation Sync issues when playing/rendering in sequencer ...

'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'

UE - Graphics Features - Jun 21, 2017

'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...

Android Crash on app launch if AdditionalPluginDirectories contains wildcards in path

UE - Platform - Mobile - Jun 23, 2017

Having wildcards in the path for AdditionalPluginDirectories causes apps on Android to crash on launch. When testing this on iOS, the app did not crash but froze at the splash screen instead. Androi ...

Precomputed Visibility incorrectly Culling Objects in Scene when Opening different Level

UE - Graphics Features - Jun 28, 2017

Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...