When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...
The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...
SplineIK requires -90 degree rotation when duplicating motion from it's own skeleton ...
No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed ...
User reports that some foliage/grass instances that are completely culled are actually still being rendered, costing rendering time. Have a look using Intel GPA or RenderDoc and check pixel shader ...
When playing a project on HTML 5, the node "Set show mouse cursor" does not appear when the node is used. ...
Alembic Animation Sync issues when playing/rendering in sequencer ...
'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...
Having wildcards in the path for AdditionalPluginDirectories causes apps on Android to crash on launch. When testing this on iOS, the app did not crash but froze at the splash screen instead. Androi ...
Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...