When using a UserSceneTexture in a post-process material, a visible rendering issue occurs if the viewport's ScreenPercentage is set to below 100. This issue looks like it might stem from an incorre ...
When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...
Crash when binding to new components that have spaces in their name and you attempt to access their bindings. ...
Ensure: Error LogOutputDevice Ensure condition failed: SequencerRefCount == 1 [Link Removed] [Line: 967] 1. Error LogOutputDevice Multiple persistent shared references detected f ...
Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...
If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...
A user on the AnswerHub pointed out that his reflections when using a Movable Skylight with Distance Field Ambient Occlusion produces black results when combined with a reflective material. I trace ...
Landscape Collision is offset when using the Landscape Visibility Mask. If you paint a hole within the landscape and use the Third Person Template character to walk over the holes, the character wil ...
The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...
Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...