This was originally found with Android Launch On but also occurs Launching on to Windows with a new project. This will not reproduce when using a build from PerforceogPlayLevel: Setting up ProjectP ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
When enough variables are added to a structure to cause the list to be too long for the window, a scroll bar should appear and you should be able to scroll through them. This does not occur. Regres ...
Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...
A customer noticed that root motion did not mirror properly when using montages. The issue is that the root motion mirroring code is only called from FAnimSync::TickAssetPlayerInstances . Th ...
When importing an FBX camera into a Level Sequence via the FBX Import dialog, we rely heavily on the Import Uniform Scale and Convert Scene Unit options for DCC interoperability. These settings ...
This crash occurs when you create a landscape, then create and save a material. Note The crash does not occur unless a landscape was created first I came across a couple of crashes revolving around ...
The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings ...
Engine plugins are not being successfully created. Output log reads that the Path QAGame/Plugins cannot be found leading me to believe that it is not creating the Plugins folder for the project. N ...
Error on some Niagara emitters using the WindForce module: LogNiagaraEditor: Error: Invalid input type found while attempting initialize new rapid iteration parameters. Function Node: /Game/FX/Expl ...