Launching multiple Editor processes in UE 5.5 can throw warnings due to USD Core plugin initialization

UE - Editor - Content Pipeline - USD - Apr 23, 2025

Launching multiple Editor processes at the same time with the USD Core plugin enabled can cause warnings to be logged like the following:LogUsd: Warning: Failed to update LibraryPath for USD plugInf ...

[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()

UE - Gameplay - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::UnregisterActor() [landscape.cpp:1856]

UE - LD & Modeling - Terrain - Landscape - Sep 21, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...

Static Mesh approximate size can be inconsistent between Content Browser and Static Mesh Editor

Tools - May 3, 2017

The approximate size for a Static Mesh that is shown in the tooltip from hovering over a Static Mesh in the Content Browser and the approximate size shown in the Static Mesh Editor can be inconsiste ...

[CrashReport] Failed assert during BP compilation (trying to call a default delegate) (UE4Editor_KismetCompiler!FScriptBuilderBase::EmitFunctionCall() [kismetcompilervmbackend.cpp:1216])

UE - Gameplay - Oct 27, 2017

This is a trending crash coming out of the 4.18 release. User DescriptionsI tried to call an Event Dispatcher (which is assigned in the Level Blueprint) in the Construction Script of the Blueprint ...

EditorOnly Actor-subclass blueprints cause SavePackage warning "A dependency '%s' of '%s' was filtered, but is mandatory"

UE - Gameplay - Blueprint - Apr 20, 2020

https://udn.unrealengine.com/questions/570767/filtering-bug-with-iseditoronlyactor.html On a a blueprint that inherits from an actor class such as FunctionalActor, the user can mark Actor::bIsEdito ...

Landscape BP Brushes in WP map causes changelist validation to fail

UE - Graphics Tools - Terrain - Landscape - May 13, 2022

Using a Landscape BP brush in a WP map causes SCC validation to fail: [2022.05.13-09.04.47:880][473]SourceControl: Error: Changelist validation failed! [2022.05.13-09.04.47:881][473]SourceControl: ...

UEnhancedInputUserSettings::LoadOrCreateSettings does not handle the changing of a settings class in the editor

UE - Gameplay - Input - Jun 3, 2024

proposed fix seems ok to me:  UEnhancedInputUserSettings* UEnhancedInputUserSettings::LoadOrCreateSettings(ULocalPlayer* LocalPlayer) { UEnhancedInputUserSettings* Settings = nullptr; ...

ISequencer::OnPlayEvent does NOT fire at the end of playback in Sequencer editor

UE - Anim - Sequencer - Jul 8, 2022

ISequencer :: OnStopEvent is executed when pause, but not when playing to the last frame and stopping automatically. This is because OnStopDelegate.Broadcast(); is only in FSequencer::Pause(). When ...

Renaming function in parent class that is overridden by child causes an ensure

UE - Gameplay - Blueprint - Aug 5, 2016

Extremely similar repro to [Link Removed], except in this case the parent function has no parameters or return values. Also encountered a one-off crash while exploring repro methods, but was unabl ...