Data validation FAILED due to IWBE_Blutility containing invalid data

UE - Content - Engine - Jan 11, 2021

4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...

Chaining AutomationTool Commands leads to an endless loop

UE - Foundation - Cpp Tools - Automation Tool - Nov 23, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...

Instanced Static mesh does not LOD at the same screen distance as standalone mesh

UE - Graphics Features - Nov 11, 2014

DESCRIPTION: When using instanced static mesh component in a blueprint that has LODs the normal distances for LODs are not reflected for the instanced static mesh component. AH Post: https://answe ...

Building UE4Game fails during the build phase while packaging on Linux

UE - Platform - Linux - May 19, 2017

This is happening only for Blueprint template projects. After I hit the issue on the BP project, I went back and tried a Code template project as well. I was NOT able to reproduce this with a Code t ...

Actor Variable References settable when in type array in Level blueprint

UE - Gameplay - Blueprint - Nov 13, 2017

There is an issue with Actor Variable References that become settable when in type array in the Level blueprint. Once in the array, the actor can be successfully addressed, however using the Save Cu ...

Compiled MayaLiveLink plugin for Maya-2018 under Linux crashes Maya

OLD - Anim - Aug 27, 2019

User is trying to use the Maya Live Link plugin on Linux with Maya 2018. They tried to modify the MayaLiveLinkPlugin.cpp because there is no possible way to compile the plugin under linux with uintp ...

Param usage bug when using switch params

UE - Rendering Architecture - Materials - Mar 28, 2022

From the ticket: In a material instance using the attached master material if A is TRUE and B is FALSE I expect to be able to configure param C in the UI. However param C is shown only when Useswi ...

When the WidgetInteraction component hovers over the Button of the Control component, executing the Press Pointer Key causes any ongoing Input operations to force their "Completed" operation

UE - Gameplay - Input - Jan 9, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Other Notes:Any ongoing Input operations gets forced to their "Completed" operation I cr ...

Queued AnimNotifies skipped on Server via CharacterMovement.

From a licensee: The issue is that under certain edge conditions I am experiencing Anim Notifies not being executed on our Dedicated Server ( it is an off case, so they typically do work, there a ...

Assertion failed on reimporting FBX scene

UE - Editor - Content Pipeline - Import and Export - Aug 7, 2024

Following code works as a work around : void SFbxSceneStaticMeshReimportListView::OnChangedOverrideOptions(TSharedPtr<FString> ItemSelected, ESelectInfo::Type SelectInfo) { #if 0 check(ItemSele ...