Inputs on Find Item Node Can be Connected to Executions

UE - Gameplay - Blueprint - Jun 27, 2016

When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...

Teleport node sets the movement mode for a pawn back to default

UE - Gameplay - Oct 10, 2016

Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node ...

Assigning a new Collision Channel to an already fractured Destructible will cause a crash

UE - Simulation - Physics - Destruction - Sep 6, 2016

The editor will crash when assigning a new collision channel to an already fractured destructible mesh. Tested in: 4.13 CL-3106830 4.14 Dev-Main CL-3109838 ...

Crash when DFAO is disabled and a lower scalability is used while Distance Field Shadowing is enabled.

UE - Graphics Features - Feb 2, 2016

When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...

Importing FBX will override UV Channel 0 on Linux

UE - Platform - Linux - Jun 3, 2015

Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...

Importing manual LODs in the Static Mesh Editor on Linux will freeze the editor

UE - Platform - Linux - Oct 21, 2015

When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...

Build error when compiling a code project with the word "Engine" as the last word of the title

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 9, 2015

When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...

Child Objects do not Copy to the Proper Position with Paste Here Option

Tools - Jan 13, 2016

If you copy a child object with a parent object, right click, and select edit, paste here, the child object will be offset from the parent object a significant distance away. ...

Lighting data wiped if sub level is hidden while rebuilding lighting for visible levels

UE - Graphics Features - Jan 11, 2017

When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...

Crash in FBlueprintActionMenuBuilder while editing blueprints

UE - Gameplay - Blueprint Editor - Apr 28, 2017

Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...