The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...
Reimporting a static mesh will cause some Static Mesh Editor values to be reset back to defaults. This was reported as JIRA UE-22205 back in 4.10 and was marked fix in 4.12. However, I wasn't able ...
ensureAsRuntimeWarning occurs when the user use Snapshot Pose with a skeletal mesh component that doesn't have a skeletal mesh assigned to it:LogScript: Error: E:\Release\Engine\Source\Runtime\Engin ...
This is a somewhat common crash that has affected multiple users in 4.17. User Descriptionstried to compile a blueprint after changing blueprint interface function definitions. Source Code 121 ...
This crash can be fixed by adding a couple of || IsRunningGame() like it is done here: FGenerateStreamingContext Context = FGenerateStreamingContext() .SetLevelPackagesToGenerate((bIsPIE ...
Currently when a BB observer gets notified about BB key change there is not way to tell the BB component to unregister said observer. The function called on observers should return a value indicati ...
This is a somewhat common crash occurring for users in 4.17 User Descriptionsdeleted something Source Context 7 UDestructibleChunkParamsProxy::UDestructibleChunkParamsProxy(const FObjectI ...
No user comments in crash group 500 void FD3D11DynamicRHI::RHISetShaderResourceViewParameter(FVertexShaderRHIParamRef VertexShaderRHI,uint32 TextureIndex,FShaderResourceViewRHIParamRef SRVRHI ...
Very rarely, the game client will crash on shutdown and the log will contain messages that look like: LogOutputDevice: Error: Ensure condition failed: false [File:Engine\Source\Runtime\RenderCore\ ...
This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...