Geometry that is hidden in a layer, becomes visible after being moved in the viewport. The layer stays hidden, and if a cube is placed in the layer, it also remains hidden. Moving a cube that is hid ...
Changing a variable of a component with an instance of BP derived from StaticMeshActor or SkeletalMeshActor attached to another actor will cause that variable to be read-only. It did not reproduce w ...
No user comments in crash group ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...
When adding/removing pins on a Switch on Gameplay Tag Container node, it can cause a crash. There are multiple ways to get this to happen when deleting pins, the order given in the reproduction step ...
The boolean "bRunPhysicsWithNoController" has an attached note that reads: " * Normally without a Controller, movement will be aborted and velocity and acceleration are zeroed if the character is w ...
Retriggerable delays and the nodes after are not recognized when triggered by tick events. ...
When changing the value of the blendweights of a character in a level, it is breaking the animation that the character has and causign the animation to show as jittery. ...