Licensee reports buffer deadlock issue in System/BuildHostPlatform.cs (lines 283-329). Moving Proc.WaitForExit() to after the for-loop seems to resolve the issue for them.publicoverride ProcessInf ...
Currently, the Property Matrix does not seem to support Details Customizations. As a result, when a Static Mesh asset is edited using the Property Matrix, the "Collision Presets" combo box does not ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: WorldSettings != ...
As part of the Python and Editor Scripting Tools, it is possible to programmatically set variables in actor instances of the current level just like when using the Details Panel in the Level Editor. ...
This behavior is a regression in 4.12. Essentially we switched to attaching child components as part of the OnRegister() logic. This caused all root-level SCS components (including non-scene compone ...
Generated from CrashReporter user's comment: Everytime I press "Play" in this specific project, the program crashes ...
Consider a static mesh set to use complex-as-simple collision, and a convex collision component, starting to overlap each other. When only the Collision Component moves, its collision with the stat ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Pair != nullptr [Link Removed] [Line: 520] Source Context:4 ...
When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...