Multiplayer shootout does not exit correctly and gets hung on a black screen

UE - Networking - Jun 12, 2015

When trying to quit out of multiplayer shootout the screen just goes black and does not close ...

Blueprint PaperTileMap Component not Rendering while in Mobile Preview or Launched on Device

UE - Gameplay - Paper2D - Jun 12, 2015

A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project. If the Tilemap alone is dragged into the viewport it renders fine when p ...

FLayoutUV::PackCharts can take an unacceptably long time to run

Docs - Samples - Jun 12, 2015

When attempting to launch KiteDemo recently, this operation required hours to complete (on a decent spec PC). It looks as if there's possible scope for improving the FAllocator2D algorithm (maintai ...

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate

UE - Gameplay - Blueprint - Jun 11, 2015

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...

ALT-Drag a non-DBuffer Decal will Crash the Engine

UE - Graphics Features - Jun 11, 2015

When you ALT-Drag a Decal that is not using the Dbuffer settings, the Engine will crash. The issue is not reproducible in Main Promotable-CL-2581018 This is a regression. Worked in 4.7.6, broken ...

Indirect lighting cache generates points inside interpenetrating static meshes

UE - Graphics Features - Jun 10, 2015

Seems to be an issue with the indirect lighting cache where if you have interpenetrating static meshes (for example static mesh rocks that make up the ground), there are cases where the cache points ...

Using IES light profiles wtih source and radius length on a light

UE - Graphics Features - Jun 10, 2015

Developer struggling to make area lights Was trying to use an IES light profile and change source radius and length, but it didn't seem to scale in a way that made sense[Image Removed] Not sure if t ...

widget focus navigation brakes when setting the right monitor as your main monitor

UE - Editor - UI Systems - Slate - Jun 10, 2015

When a user switches their main monitor to the right monitor this will not allow the user to navigate the menus in the editor using keyboard inputs. ...

Temp content folder appears after creating a new level

UE - Editor - Content Pipeline - Content Browser - Jun 10, 2015

After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...

MaterialInterface is not exported and therefore it's functions are not accessible

UE - Graphics Features - Jun 9, 2015

MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...