A pop can be heard when crossing the Air Absorption distance range while using an HPF. From Slack: "I tracked it down to specifically the HPF – it's when the filter turns on, it jumps instantly to ...
The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...
The bug can be worked around by checking the Panel's mode before setting it. ...
From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, and release (ETriggerEvent::Canceled) is not called on them. Any in ...
Low acceleration changes causes the object's velocity to nearly zero out. The range this seems to occur at for the Acceleration change is between the values of zero and approximately thirty. Repro ...
On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...
See linked UDN for more information. ...
When creating a C++ class and compiling utilizing Live Code, upon creating a blueprint class utilizing that C++ class as it's parent and restarting the editor, the blueprint class loses it's parent ...
When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...