Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events. Upon placing a breakpoint after following the steps to reproduce, you can see that the O ...
Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...
See linked UDN for more info. This looks to be because of how OnRep_Timeline handles any changes to the component's FTimeline struct. If the timeline isn't playing, OnRep_Timeline will call SetPlayb ...
The licensee reports that this issue is caused by the following code not performing a Buffer update. .\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp void FMeshMaterialShaderElementD ...
One of the problems is Editor can not get correct SVN status of collections at launch. The following workaround enables to get the correct status. FCollectionStatusInfo FCollection::GetStatusInfo() ...
[Link Removed] Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 ...
A pop can be heard when crossing the Air Absorption distance range while using an HPF. From Slack: "I tracked it down to specifically the HPF – it's when the filter turns on, it jumps instantly to ...
The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...
The bug can be worked around by checking the Panel's mode before setting it. ...