Undoing the alteration of a local variable's default value causes the Undo toast to appear but the alteration is not actually undone. Regression: No ...
BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...
\Engine\Source\Runtime\Engine\Private\DrawDebugHelpers.cpp DrawDebugSphere and DrawDebugAltCone both try to dereference variable 'LineBatcher' without checking for null, as the other DrawDebug func ...
Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...
When changing the cursor to show after being hidden, the cursor will not reappear until the mouse is moved. ...
Icons are being occluded when you shrink the actor panel in Sequencer. The expected behavior from the rest of the editor is to prioritize the functional UI elements [Image Removed] ...
Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...
When spawning a pawn that has a PawnMovementComponent attached and destroying the pawn, if a pawn with the same name is re-created it will be missing the PawnMovementComponent. ...
https://udn.unrealengine.com/questions/267251/proper-way-to-reference-level-asset.html [Link Removed] https://udn.unrealengine.com/questions/294464/set-nodes-in-bp-for-asset-class-ids-may-hard-ref ...
If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...