The level seems to have been successfully copied. ...
ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any ...
Video example: [Link Removed] Occurs in 5.2 as well as 5.2. ...
When an actor channel is cleaned up, the actor and its subobjects in the CreateSubObjects array are destroyed/marked as garbage in DestroyActorAndComponents. However, default subobjects are not adde ...
When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...
For projects relying on attachment to be performed on the client before the server, such as to prevent latency, this can result in attachments being overridden when USceneComponent::OnRep_AttachChil ...
When undoing any change to Rest Offset for a collision mesh the engine will crash. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binary //UE5/Release- ...
UK2Node_VariableSet::ShouldFlushDormancyOnSet only returns true for classes that derive from AActor. This leads to inconsistent behavior, as the owning actor will not have FlushNetDormancy called on ...
This was found by a customer through a UDN, and they offered the fix for it, as well. The basic steps to reproduce the crash are as follows:call GEditor->SetPropertyColorationTarget(...) somewhere i ...