Focus mode in the Editor does not handle Actors without PrimitiveComponent correctly, treating them as if they were at the origin (0,0,0), skewing the camera placement.

UE - Engine Scaling - Streaming - Nov 18, 2024

Focus mode in the Editor does not handle Actors without PrimitiveComponent correctly, treating them as if they were at the origin (0,0,0), skewing the camera placement. Some Actors like the WorldDat ...

WP crash entering PIE when unsaved non-editor actors are referenced through a editor-only property

UE - Engine Scaling - Streaming - World Partition - Nov 15, 2024

From licensee: A simple example is setup in the project, the relevant part is just this code: UCLASS(meta = (BlueprintSpawnableComponent)) class TESTBUGEDITORONLYEDITOR_API UEditorOnlyComponent : ...

External Actors can hold stale references to Blueprint classes as edited instance properties

UE - Engine Scaling - Streaming - Nov 14, 2024

When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...

Crash when entering PIE after modifying BP child actor component

UE - Engine Scaling - Streaming - World Partition - Nov 13, 2024

Actors removed from the world are unregistered both before and after EndPlay

UE - Engine Scaling - Streaming - Nov 5, 2024

Actors that are removed from the world have UnregisterAllComponents called twice. Removal can be caused by unloading a data layer that owns the actor. In cases like exiting the application or destr ...

Frustum culling provides inconsistent results causing particles to render even when the bounds are out of view.

UE - Rendering - Architecture - Niagara - Nov 5, 2024

When the camera is just outside of the box bounds and it is angled directly away from it , it will start rendering the particles again (as determined by stat GPU differences) despite being out of vi ...

Null Material Layers in Material Instances cause Opacity Mask and WPO to break on Nanite Meshes

UE - Rendering - Architecture - Materials - Oct 31, 2024

When a Material Instance is loaded that has a nullptr layer in StaticParametrs.Materiallayers.  The Material Instance will create it's own CachedExpressionData but the ConnectedParameterMask will be ...

Investigate Actors assigned to both partitions

UE - Engine Scaling - Streaming - HLOD - Oct 31, 2024

Foliage mode instances not rendered until mouse up

UE - Engine Scaling - Streaming - Foliage - Oct 30, 2024

New foliage is not visible when applying the paint tool and only shows up after the painting ends. ...