Target Rotation of Physics Handle doesn't register and can't be manipulated on tick

UE - Gameplay - May 26, 2016

Target Rotation of Physics Handle doesn't register and can't be manipulated on tick User Description: I mentioned some versions before that rotation of Physics Handles is broken and now it is even ...

[CrashReport] Fatal error: Couldn't find shader - FMaterial::GetShader()

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...

[CrashReport] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493]

Tools - Dec 1, 2017

This is a common crash in the 4.18 release. The callstack is rather generic, and I have attached two logs but neither displays the error information. Users have also not provided any descriptions ...

Property Editors fail to import text values for FKeys within array/set/map containers when the key is identified by some valid non-alphanumeric characters

UE - Gameplay - Input - Oct 28, 2024

The FKey structure represents a user action input such as a keyboard key, a mouse button/wheel, or a gesture in VR. For the keyboard, it can represent any pressable key, such as letters, numbers, sy ...

Crash on garbage collection - Encountered 20 object(s) breaking GC Clusters assumptions.

UE - Foundation - Core - Aug 15, 2018

Garbage collection crash during opening cinematic. Note after crashing and relaunching the game the saved file appears as 8% complete instead of 0%. Note this crash is also occurring with //UE4/D ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Widget component appears blurring when using a Vive with Temporal AA

UE - Platform - XR - Sep 6, 2019

When using the Vive and the Anti-Aliasing Method of "Temporal AA" Widget components appear blurry during movement. ...

Enabling Substepping in BaseEngine breaks VREditor's UI Interaction

UE - Editor - Workflow Systems - May 25, 2016

Can still interact with gameworld / game objects ...

Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface

UE - Platform - XR - May 16, 2016

Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...