Target Rotation of Physics Handle doesn't register and can't be manipulated on tick User Description: I mentioned some versions before that rotation of Physics Handles is broken and now it is even ...
This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...
This is a common crash in the 4.18 release. The callstack is rather generic, and I have attached two logs but neither displays the error information. Users have also not provided any descriptions ...
The FKey structure represents a user action input such as a keyboard key, a mouse button/wheel, or a gesture in VR. For the keyboard, it can represent any pressable key, such as letters, numbers, sy ...
Garbage collection crash during opening cinematic. Note after crashing and relaunching the game the saved file appears as 8% complete instead of 0%. Note this crash is also occurring with //UE4/D ...
When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...
When using the Vive and the Anti-Aliasing Method of "Temporal AA" Widget components appear blurry during movement. ...
Can still interact with gameworld / game objects ...
Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...