Linear interpolation occurs on constant tangent curve partially

UE - Anim - Runtime - Feb 17, 2025

When using UV scrolling for a flipbook-like animation in Animation Sequence, creating keys with "Constant Tangent" settings on Curve Editor does not result in an instantaneous change to the specifie ...

Retargeting montages breaks the referenced animation's in Pose Search Databases

UE - Anim - Rigging - Retargeting - Feb 17, 2025

If users retarget a montage that is referenced by a pose search database, the reference in the PSD is wrongly changed to reference the new montage.  This means any users that use montages with motio ...

IK Retarget editor's asset browser doesn't list all asset types

UE - Anim - Rigging - Retargeting - Feb 17, 2025

Certain asset types that are displayed in the Retarget Animation window are not displayed within the asset browser in the IK Retarget editor ...

Adding Images: The image header is unrecognized

RC - Editor - Feb 14, 2025

This issue occurs only on Windows 11 24H2, but it affects all RealityCapture versions on this OS. It is allso not possible to open the images with the Windows Photos App.  ...

Additives using Frame From This Animation as the Base Pose Type fail to retarget correctly

UE - Anim - Rigging - Retargeting - Feb 13, 2025

Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted.  Users have to refresh the properties that select the base pose in order to fix the ...

Mover ensure triggered when engine is running in the background

UE - Gameplay - Network Prediction - Feb 11, 2025

When the engine is running in the background, the following ensure may be hit in NetworkPredictionService_Interpolate.inl: npEnsure(ToFrame == INDEX_NONE || LocalFrame - ToFrame < Frames.Buffer.Cap ...

Ambient occlusion causing ghosting for animations when viewport is resized on DX11

UE - Rendering - Graphics Features - Feb 10, 2025

Tested regression against //UE5/Release-5.4 @ CL35576357 and the issue did not occur. This is a confirmed regression.[Image Removed] Jira Bot attaches conversation thread from Slack [Image Removed]D ...

Mirror operation on Physics Asset produces wrong results for constraints, including flipped axes

UE - Simulation - Core - Feb 7, 2025

The Physics Asset Editor has a "mirror" feature that allows physics bodies and constraints to be mirrored from one side of a skeleton to the other. If this operation worked correctly, it could save ...

Interchange Import - Import model with custom collision prevents socket to be imported

UE - Editor - Content Pipeline - FBX - Feb 5, 2025

I would like parity with legacy: 1) only one material 2) socket to be imported Box_Socket file imports same in legacy and interchange: it is just box and socket without collision. ...