Failed check() when placing large numbers in to a From Seconds node and print them to the screen

UE - Gameplay - Blueprint - Apr 10, 2017

Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...

Unable to build a local installed build of the Engine with only VS 2017

UE - Foundation - Core - Oct 17, 2017

I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...

Allow UPL to use tools schema

UE - Platform - Mobile - Jan 5, 2023

Allow UPL to use tools schema Allow "build" as part of Android project names ...

Save notification stays in lower left corner when editor is minimized

Tools - Apr 2, 2015

A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...

Importing FBX from blender causes crash

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2015

Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...

Text blocks are playing "Simon says" All texts blocks become the same text block.

UE - Editor - UI Systems - Jan 19, 2015

After clicking on the little down arrow for localization dragging any of the textblock widgets (that are not set to the default text) will result in all of the text blocks (that are not set to the d ...

Custom lighting channels ignored when object culled in stereoscopic

UE - Platform - XR - Apr 14, 2016

When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...

Typo in description of SkySphere Horizon Falloff

Docs - Samples - Aug 3, 2015

The description for Horizon Falloff is misspelled, it says 'Horitzon' instead of 'Horizon'. Edit MattK: This is a content issue because this is a blueprint data variable. ...

Landscape grass ignores the scale of the parent actors

UE - Graphics Tools - Terrain - Landscape - Nov 11, 2020

DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...