Some texture files cannot be exported from the editor

Tools - Feb 4, 2015

There are instances where some texture files cannot be exported from the editor. In this older post a user had reported this with the file T_Sky_Blue from the engine folder. Only this file has been ...

Attempting to play an animation without an anim blueprint set causes editor to crash

OLD - Anim - Feb 29, 2016

Attempting to play an anim montage for a character without having the Anim Blueprint Generated Class set will cause the editor to crash. Crash Reporter Link: [Link Removed] ...

Invisible child components appear for one frame on scene capture 2D windows if another component is attached.

UE - Gameplay - Oct 1, 2015

Invisible child components appear for one frame on scene capture 2D windows if another component is attached. ...

Actor components in blueprintable structs are uneditable in full BP editor, but not on instanced actors or in data BP editor

UE - Framework - Blueprint Editor - Jan 24, 2024

When an actor has a blueprintable struct that contains a reference to an actor component and that component is created default in the actor's constructor, the struct and the component will be unedit ...

Gameplay Tag Query on Actor Component cannot be editted normally on instances

UE - Gameplay - Gameplay Ability System - May 23, 2024

A GameplayTagQuery in an ActorComponent cannot be properly edited on instances of an actor with said component. There is a workaround, but the issue makes editing Tag Queries rather annoying, doubl ...

FIXIF: Using the Merge Blueprints feature crashes the editor

UE - Gameplay - Blueprint - Feb 18, 2015

Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...

Renaming a shot through the shot track does not rename the underlying sequence asset

zComponent - Archive - Aug 7, 2023

Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...

Enemy projectiles are traveling further then expected once project is packaged.

When playing the user's project in editor vs Packaged, there has been different results for the enemy projectiles and how they are shown on the screen. When In editor, any enemy projectile will dama ...

CapsuleComponent with CCD on will push and pull any simulated physics objects when close but not in contact with the capsule

UE - Gameplay - Jul 21, 2015

When using a capsule component for the character with CCD enabled there can be a force that pulls or pushes simulated meshes that are never touched by the capsule. Demonstration video attached. As ...

Gameplay Ability Component Montage Replication incorrectly handles cyclic animation sections

UE - Gameplay - Gameplay Ability System - Dec 4, 2023

In AbilitySystemComponent_Abilities.cpp, the check for the client being on a different section on line 3059 checks that the RepNextSectionID is not the current section. One would assume this is beca ...