Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...
The user is getting a consistent error which does not allow him to open projects in 4.8 and 4.9. Five reports from user's machine produce identical callstacks: Bugg 66074: [Link Removed] ...
Declaring a TMap< [type], bool> will fail to compile if it is declared as a UPROPERTY. The error seems to be with the bool because TMap< [type], int8> will compile as a UPROPERTY. ...
User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...
Running the command {,,UE4Editor-Core}::PrintScriptCallstack() in the Immediate Window in Visual Studio while debugging is paused in Visual Studio will result in a breakpoint being hit when the ...
Deleting a large number of unused variables from a blueprint forces the editor into windows 7 basic mode until the editor is closed. ...
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If the user calls a function (We will call it "Parent's Function") from a child blueprint and then turns around and tries to call that implementation of the Parent's Function with in the parent it's ...
When the argument -Zm98 is passed as a build argument in Visual Studio, the project will hang on open at 72% and must be closed via the task manager. The project continues to hang at the same spot ...
When game is built with Nativize Blueprint and the client who is connected to a host tries to server travel along with the host, a assert is hit. ...