Attached Project: [Link Removed] Since Upgrading project to 4.22, Licensee has been experiencing an Assertion crash in their built game. "I'm not exactly sure why it crashes. It's a very specific ...
When removing an item from a list view the editor will crash when trying to update. ...
If an actor has a custom event that can be called in the editor and that event is then overridden by a child blueprint, both events will show up in the details panel. The issue is that these two eve ...
A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here [Link Removed] ...
Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...
Attempting to build the Engine using the Debug Editor configuration results in a build failure related to a string literal (error C2338: Formatting string must be a TCHAR array.). There are three ch ...
We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...
When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...
When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...
Using the command in the repro steps on Linux will cause the Editor to crash and CrashReporter to pop up with a callstack. This behaves differently when tried on Windows with -vulkan. The project ...