Teleporting to the World Location of a Scene Component in a packaged game will crash the game

UE - Gameplay - Blueprint - Jun 1, 2015

Teleporting to the World Location of a Scene Component in a packaged game will crash the game. Teleporting to the Actor Location does not cause this crash. Crash log attached. Nothing is showing up ...

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved

UE - Gameplay - Blueprint - Apr 17, 2015

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...

Variables in other blueprints cannot be accessed in the context menu

UE - Gameplay - Blueprint - Nov 26, 2014

A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...

Crash when Deleting Concatenator Node while Playing Sound Cue

UE - Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...

Packaged project crashes when using get "Get Data Table Row" and Nativize blueprint Asset is set to true

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

Packaged game will crash on open when using Nativize blueprint asset in the project settings if the user is calling the node Get Data Table Row ...

Function Library function will cause a project to fail when packaging if Nativize Blueprint Assets is checked to True

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging. ...

Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

If an enum is called it will not return the correct value when Nativize Blueprint Assets is set to true in the project settings ...

Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel)

UE - Gameplay - Blueprint - Jun 20, 2016

Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel) ...

Setting color in linear color struct variable within another struct crashes the editor

UE - Gameplay - Blueprint - Jun 16, 2016

Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...

Compile error when declaring UPROPERTY() TArray with TFixedAllocator

UE - Foundation - Core - Feb 20, 2015

Declaring a UPROPERTY() TArray with TFixedAllocator fails to compile. Output log states "Missing '>' in 'tarray'." Removing/commenting out the UPROPERTY() allows the project to compile correctly. ...