Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...
If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...
Memory leak when leaving Shootergame open for extended sessions. ...
The console command "EnableGDT" will bring up the GDT menu, however no information will be updated. The screen gains the menus for GDT however no functionality seems to exist. Workaround: press ' ...
Duplicated blueprint components do not update when altered until compile is pressed. They don't accept new parameter values nor do they respond to any transforms. ...
[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...
Actors utilizing overlap or ignore collision for the pawn collision channel are inconsistently responding to pawn actors. In some levels the overlap works correctly, in others, the pawn is blocked b ...
If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...
JamesG: New callstack on UDN thread points to UNetDriver::TickFlush Editor crashes if a listen server attempts to use the console command ServerTravel while in Play in a New Editor Window. CrashR ...
Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...